-
DATA Middle School Magnet Program
Located on the Ed White Middle School Campus
✯✯✯ A TEA “B” Campus ✯✯✯
7800 Midcrown ● San Antonio, TX ● 78218 ● 210-356-5981
Karen Vallente, DATA Assistant Principal
DATA requires students to meet and maintain the following minimum academic standards to enroll in and be a part of the program:
- Students must have passed all STAAR tests
- Students residing in NEISD must have a cumulative minimum average of 85 in academic courses
- Students residing outside of NEISD must have a cumulative minimum average of 90 in academic courses
- Students must be in good standing in regards to attendance and behavior, and maintain Student Code of Conduct expectations
Click Here to Apply!
Click Here to Learn More!
DATA - 3 Year Course Plan
6th
7th
8th
Reading/Language Arts, Honors or GT
Reading/Language Arts, Honors or GT
Reading/Language Arts, Honors or GT
6th grade Math, Honors or GT
OR
6th grade Hyper Accelerated Math (HAM), Honors or GT
7th grade Math, Honors or GT
OR
HAM Algebra 1*, Honors or GT
Algebra 1*, Honors or GT
OR
HAM Geometry*, Honors or GT
Science Honors
Science Honors
Science Honors
Social Studies Honors
Social Studies Honors
Social Studies Honors
PE/Health or Pre-AthleticsHealth
PE or Athletics
PE/Health* or Athletics/Health*
Exploration of Multimedia
Digital Design and Media Production*
Students choose 2 DATA electives (offerings dependent upon enrollment):
- Web Design *
- Principles of Art, Audio Visual, and Communication *
- Fundamentals of Computer Science *
- Principles of Architecture*
Application Technology Media
- Digital Design and Media Production
- Principles of Information Technology *
Fine Arts Elective
Elective
Elective
* Denotes High School credit
- One semester of health must be taken in sixth grade.
- Four semesters of physical education are required. One semester must be taken each year with the fourth semester flexible over the three years of middle school. Athletics is an approved PE substitution for 7th and 8th grades.
- One semester of Fine Arts is required; NEISD recommends two semesters of Fine Arts over the three years in middle school.
Technology Courses offered at DATA Ed White MS
6th Grade
Tech Apps
This is an introductory computer course focused on students developing the following key skills: typing, maintaining an email inbox and sending emails with a professional tone, troubleshooting hardware and software, learning to use specific programs to format and create products, and understanding and abiding by ethics of Digital Citizenship.
Using the following programs, students will create products throughout the year to express themselves and demonstrate understanding of what they have learned: Gmail - free email service students use to communicate with friends, family, professors, and supervisors, request information, and apply for jobs, internships, and scholarships; Google Docs - free online word processor students use to create and format documents, flyers, infographics, menus, and brochures; Google Sheets - free spreadsheet program students use to create and format schedules, budgets, and pixel art; Google Drawings - free diagramming software students use to create diagrams, graphic organizers, memes, infographics, vector art, and digital mosaics; Adobe Photoshop - a raster graphics editor students will use to edit images and do basic graphic design
Exploring Multimedia
Our project-based curriculum introduces several Adobe and open-source software packages. Students manipulate text and images in Photoshop they then use to render a keyframed video in Premiere to post to their YouTube channel. They create multi-layered vector drawings in Illustrator they can then bring to life using Animate or After Effects. They build and export precise models with Sketchup Pro and then animate them with Blender. The best models are submitted for processing on our Prusa MK3s+ 3D printer. Students learn to code, test and debug various apps using MIT's App Inventor system and the Android tablets connected to each desktop. Throughout the year, students update a digital portfolio they create using Google Sites, posting these and other projects along with their descriptions of the process used to create them.
7th Grade
Digital Media
Digital Media will allow students to demonstrate creative thinking, develop innovative strategies, and use communication tools to work effectively with others as well as independently. Topics covered in Digital Media include graphic design, advertising, marketing and video production. Students will be challenged to produce unique and creative multimedia projects while getting hands on experience with adobe software including photoshop, illustrator, and premiere.
Principles of Art, A/V, and Communications
This course develops a strong background in computer and technology applications, a strong academic foundation, and a proficiency in oral and written communication. The student applies information technology applications when completing Arts, Audio/Video Technology, and Communications projects. The student is expected to use information management, email, Internet, writing and publishing, presentation and spreadsheet or database applications.
8th Grade
Digital Media II
In Digital Media II, students will build off the skills they learn in Digital Media I. Students will analyze and assess current and emerging technologies, while designing and creating multimedia projects that address customer needs and resolve a problem. Students will implement personal and interpersonal skills to prepare for a rapidly evolving workplace environment. The knowledge and skills acquired and practiced will enable students to successfully perform and interact in a technology-driven society. Students will enhance reading, writing, computing, communication, and critical thinking and apply them to the IT environment. This course is a high school credit.
Principles of Architecture
Principles of Architecture provides an overview to the various fields of architecture, interior design, and construction management. Achieving proficiency in decision making and problem solving is an essential skill for career planning and lifelong learning. Students use self-knowledge, education, and career information to set and achieve realistic career and educational goals. Job-specific training can be provided through training modules that identify career goals in trade and industry areas. Classroom studies include topics such as safety, work ethics, communication, information technology applications, systems, health, environment, leadership, teamwork, ethical and legal responsibility, employability, and career development and include skills such as problem solving, critical thinking, and reading technical drawings.
Principles of Art/Audio/Visual Technology Communications
This is an introductory course that explores designing, producing, exhibiting, performing, writing, and publishing multimedia content including visual and performing arts and design, journalism, and entertainment services. Students will utilize Adobe Creative Cloud applications.
Fundamentals of Computer Science
This is an introductory course explores programming through 2D coding principles through block-coding environments, and 3D environments through Real Engine game studio, In this course, students will investigate the role-playing game (RPG) by customizing playable characters, items, maps, and chests and eventually applying customizations by altering and enhancing the core game code. Students will learn from SNAP!, C#, JavaScript, and Python.